Metro 2033 has been rebuilt in the vastly improved Last Light engine and gameplay framework, to create the definitive version of the cult classic that fans and newcomers alike can enjoy Two unique Play Styles: 'Spartan' and 'Survival' - approach the game as a slow-burn Survival Horror, or tackle it with the combat skills of a Spartan Ranger in. Metro Exodus is power hungry even at minimum graphics in 720p. The game is playable on an NVIDIA GeForce GTX 1050, but older cards such as the GeForce GTX 960M will only average around 35.1 FPS.

  1. Metro PC Benchmark Download - Metro: Last Light
  2. Metro Last Light Pc Benchmark Download

Metro: Exodus is the next title to include NVIDIA RTX technology, leveraging Microsoft’s DXR. We already looked at the RTX implementation from a qualitative standpoint (in video), talking about the pros and cons of global illumination via RTX, and now we’re back to benchmark the performance from a quantitative standpoint.

The Metro series has long been used as a benchmarking standard. As always, with a built-in benchmark, one of the most important things to look at is the accuracy of that benchmark as it pertains to the “real” game. Being inconsistent with in-game performance doesn’t necessarily invalidate a benchmark’s usefulness, though, it’s just that the light in which that benchmark is viewed must be kept in mind. Without accuracy to in-game performance, the benchmark tools mostly become synthetic benchmarks: They’re good for relative performance measurements between cards, but not necessarily absolute performance. That’s completely fine, too, as that’s mostly what we look for in reviews. The only (really) important thing is that performance scaling is consistent between cards in both pre-built benchmarks and in-game benchmarks.

Graphics (VGA) performance Recording Level and IQ settings

Before we begin with the graphics performance tests a little explanation. The graphics options are very detailed allowing for significant scaling across systems. V Sync can be turned off but we recommend to leave it on. In Last Light, 4A’s textures are predominantly 2048 pixels wide by 2048 pixels high, double the resolution of textures in many of today's best-looking games. Using these 2048x2048 textures at range creates highly detailed distance views, and up-close with the introduction of a second 2048x2048 texture the visual quality of surfaces skyrockets, hence we really want you to use Very High Quality mode.

Here’s what was adjustable:

Metro PC Benchmark Download - Metro: Last Light

Last
  • SSAA Anti-aliasing
  • Texture detail
  • Texture Filtering
  • V-sync
  • Tesselation
  • Motion Blur

Our Graphics test mode : DX11 - Very High Image Quality settings

Cached


Metro Last Light Pc Benchmark Download

The mode used today is Very HIGH as even mid-range cards will be capable of managing the game pretty well at 1920x1200. We enable 16xAF and leave motion blur and tesselation at normal.

Metro Last Light Benchmark Download

Cards tested

GeForce GTX 560 Ti
GeForce GTX 570
GeForce GTX 580
GeForce GTX 650 Ti Boost
GeForce GTX 660
GeForce GTX 670
GeForce GTX 680
GeForce GTX 690
GeForce GTX Titan
Radeon HD 6950
Radeon HD 6970
Radeon HD 7790
Radeon HD 7850
Radeon HD 7870
Radeon HD 7950 Boost
Radeon HD 7970
Radeon HD 7970 GHz
Radeon HD 7990

System setup

  • Our test setup is based on Intel X79 (MSI Big bang XPower II) with 8 GB of DDR3 ( Corsair 1600 MHz) memory. The processor is a Core i7 3960X clocked at 4600 MHz.
  • We use Windows 7 64-bit SP1 all patched up. Each card runs on the same PC with the same operating system clone. GeForce cards use the latest 320.14 WHQL drivers (download) and for AMD Radeon graphics cards we used the latest 13.5 Beta build 2 driver (download). Both NVIDIA and AMD have released these drivers being optimized for Crysis 3.

Let's head onwards to the next page where we'll look at the performance.

The Test

If you like to try a test run, the game has a built in benchmark. Here's what that looks like, this is the last stage of the benchmark.